![]() I actually find compression support in emulators a mistake nowadays, it's much better in O.S. ![]() I use a squashfs lz4 drive of my games, which is a transparent (but read only) mount which has worse compression but faster seeking than a pure archive support like 7z (this is the reason every emulator just dumps the isos all at once in /tmp). I sacrifice compression for the ability to be sure i'm always only reading the data, not writing out multigb files for every game i decide to try. Reply to this email directly, view it on GitHubĮxactly. You are receiving this because you are subscribed to this thread. The specified file "C.full path.\My Dolphin game.7z#My Dolphin ![]() Try to run it using the Dolphin core in RetroArch. Take an ISO that works with the Dolphin coreģ. RetroArch tries to pass the address of the file inside the compressedĪrchive as the rom for Dolphin to load. The Dolphin core will crash when trying to open a compressed archive withĪs the Dolphin core doesn't support compressed archives, RetroArchĭecompresses the archive with the content to the cache directory, and theĭolphin core is given the decompressed file as the rom to load. The specified file "C.full path.\My Dolphin game.7z#My Dolphin game.iso" does not exist Version/Commit The Dolphin core will crash.Ĭapabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES ![]() Try to run it using the Dolphin core in RetroArch.Take an ISO that works with the Dolphin core.RetroArch tries to pass the address of the file inside the compressed archive as the rom for Dolphin to load. The Dolphin core will crash when trying to open a compressed archive with an ISO in it Expected behaviorĪs the Dolphin core doesn't support compressed archives, RetroArch decompresses the archive with the content to the cache directory, and the Dolphin core is given the decompressed file as the rom to load. ![]()
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